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Sci-Fi Shooter

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Devlog

  • Coding Techniques Used
    November 05, 2019 by Manning1999
    I tried to use programming patterns wherever possible in order to maximise re-usability and readability. Inheritance Patterns I used inheritance primarily for the enemy AI. I had a single Enemy class... Continue reading
  • Initial Development
    November 04, 2019 by Manning1999
    The game was initially going to be very different to what it became. Originally, I had intended for it to have a story and to make the player choose what gadgets and weapons they brought on missions (... Continue reading
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